So, the pulse2d engine is done, and honestly, the physics was the easiest part. In a way, it didn't feel much different from writing code for the LC86000. But my goal was to make the game development feel fresh and modern, regardless of...
I am making great progress on the 2D game engine for the Teensy, named Pulse2D. Here are my thoughts so far:
It is thrilling working in an area where I am not an expert again, and I am not sure what to do next. But
It's March, and I've already started three embedded systems projects and completed two. Let's talk about them!
The most recent, Lionheart, is an assembler for the Motorola MC6800. It was an idea I worked on about 7 years ago...
Credence is done. The ARM64 engineering has been both incredible and exhausting, but it's the last backend I planned to support. The work on x86-64 and ARM64 together has been remarkable to say the least:
It is my Magnum Opus
That's...
A few weeks after the first type-checking post, I was satisfied with the object table and type checker. So I started engineering the backend - I chose x86-64 as the first platform for code generation.
I've made a lot of headway, but one...