So, the pulse2d engine is done, and honestly, the physics was the easiest part. In a way, it didn't feel much different from writing code for the LC86000. But my goal was to make the game development feel fresh and modern, regardless of...
I am making great progress on the 2D game engine for the Teensy, named Pulse2D. Here are my thoughts so far:
It is thrilling working in an area where I am not an expert again, and I am not sure what to do next. But