So far, so good. Take a look: That's right, object pool management (infinite ammo), physics, animation, and visual effects!
I have officially cut 1.0.0 in the Pulse2D engine and am now putting all my focus on the pilot game: the space-shooter asterisk.
The DSL of the pulse2d engine is roughly complete. And, honestly, the physics was the easiest part. In a way, it didn't feel much different from writing code for the LC86000. But my goal was to make the game development feel fresh and...
I am making great progress on the 2D game engine for the Teensy, named Pulse2D. Here are my thoughts so far:
It is thrilling working in an area where I am not an expert again, and I am not sure what to do next. But