So far, so good. Take a look:
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07/08/2026: I have updated the snippet below for version 1.1.1
That's right, object pool management (infinite ammo), physics, animation, and visual effects!
I have...
So, the pulse2d engine is done, and honestly, the physics was the easiest part. In a way, it didn't feel much different from writing code for the LC86000. But my goal was to make the game development feel fresh and modern, regardless of...
I am making great progress on the 2D game engine for the Teensy, named Pulse2D. Here are my thoughts so far:
It is thrilling working in an area where I am not an expert again, and I am not sure what to do next. But